METHODS OF EVALUATION & COMPLETION REQUIREMENTS
Assessment will consist of quizzes, exams, and assignments. Students must pass the course with at least 60%.
Other Info
For proof of English Language Proficiency please refer the Student Handbook.
METHODS OF EVALUATION & COMPLETION REQUIREMENTS
Assessment will consist of quizzes, exams, and assignments. Students must pass the course with at least 60%.
Other Info
For proof of English Language Proficiency please refer the Student Handbook.
PROGRAM DESCRIPTION
This course is an upper intermediate/advanced course that teaches our students how to create 3D effects like translation, scaling, rotation, lighting and fogging, etc also known as shaders. The course starts by drawing a line and then incorporates it to a triangle with different colors. Then it introduces translation and scaling using matrix. The course needs a high level of math literacy as mentioned in admission requirement.
CAREER OCCUPATION
This is a single course and by itself does not lead to any career path
ADMISSION REQUIREMENTS
• Grade 12 graduate or mature student status (British Columbia 19 years or older)
• Meet minimum English language proficiency requirements.
• Students must take mathematics for game development as well as Object Oriented programming with C++ or they must have credentials that prove they have knowledge similar to what outlined in the above-mentioned courses.
LEARNING OBJECTIVES
Upon completion of this program the successful student will have reliably demonstrated the ability to
Total instructional hours | 60 |
Total Co-op hours | 0 |
Total program hours | 60 |
Total program length (weeks) | 3 |
Not all courses may have textbooks. Textbooks are listed on the course outline. Textbooks may not be available through the college.