Shader Programming for Games II

  /  Shader Programming for Games II

This course is an advanced course that teaches our students how to create 3D effects like rotation, lighting and fogging, etc also known as shaders. The course starts builds up on what students learned in Shader Programming for Games I and implement advanced shader techniques.


• This is a single course and by itself does not lead to any career path


• Grade 12 graduate or mature student status (British Columbia 19 years or older)
• Meet minimum English language proficiency requirements.

Upon completion of this program the successful student will have reliably demonstrated the ability to

  • Implement Textures
  • Implement Rendering sketch pads
  • Implement Lighting
  • Implement Fogging

Assessment will consist of quizzes, exams, and assignments.

Students must pass the course with at least 60%.

Total instructional hours 60
Total Co-op hours 0
Total program hours 60
Total program length (weeks) 3

☒ In-class instruction

☒ Distance education

☒ Combined delivery (both in-class and distance)

Not all courses may have textbooks. Textbooks are listed on the course outline. Textbooks may not be available through the college.

  • Successful completion of the course.

For proof of English Language Proficiency please refer the Student Handbook.

User registration

You don't have permission to register

Reset Password